Violence In Goldeneye Bothered Miyamoto

Nintendo has a reputation for being largely family-friendly when it comes to their image.

Violence In Goldeneye Bothered Miyamoto

Nintendo has a reputation for being largely family-friendly when it comes to their image. Keeping up with that reputation became somewhat of a challenge when Nintendo tasked game developer Rare to bring to life one of the most violent and adult oriented characters, James Bond, to life with their adaptation of the film Goldeneye .

Game designer Martin Hollis spoke on the issues with the game over the weekend at the GameCity festival in Nottingham, England. As reported by The Guardian, Hollis commented that the original design of the game was way more violent and featured much more blood and gore.

In a story very telling of the time of the game’s development, Hollis elaborated on how his team received a fax from Shigeru Miyamoto with his input on the game. Miyamoto was said to have thought there was “too much close-up killing” making the game “too tragic.” Miyamoto also added it would be nice to add at the game’s end the opportunity to “shake hands with all your enemies in the hospital.”

Hollis shared that he disregarded the “close-up killing” comment but in a move to appease Miyamoto he added a credits sequence in the game depicting the characters as actors. “The sequence told people that this was not real killing.” he explained.